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In the world of end-use, there is a distinction between creating a 3D model and rendering it. Rendering is the process of filling a scene with light and applying materials, while modeling is the process of creating the model itself.
Exporting as OBJ or Collada is a fairly straightforward process but the difference in the quality of the outcome lies in the model’s actual resolution, UVs, and the size of the output. Size refers to the resolution of the image that you’ll render at. For example, the new Substance 3D Collectionwill export at any target size as long as you can identify and set it in the workflow. Before importing your file, here’s how to make it ready for your workflow.
The bottom line, is that these file formats are good for rendering, but there are other types of files which are good for modeling too. To learn how to prepare 3D models for your workflow, keep reading. Tip: we also have a link to best 3D modelling software on the last section!
When a 3D model is imported into Adobe Substance 3D Painter, you’ll end up with a number of objects. Think of the objects as templates for applying textures and materials to. Subsurface scattering or lighting maps are processes that enrich a surface, and can be applied as 2D textures to these objects.
Your first step will be to select your model for use in your workflow. Unselect objects that are hidden, obscured, or no longer needed. And, for best results, use a single selection technique to keep your work simple, and your interactions fast!
Import your 3D model into Painter. The files will likely be from a lower resolution format, and you’ll need to decide what size you want the output at. In Painter, you can use either the default size of 0.2 for artists, or the size you want for developers.
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Craft the look of your 3D project with an intuitive interface that lets you focus on the creative rather than the technical. Create scenes that look fantastic, and that work with existing tools. Substance 3D Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance Collection plan.
Lighting made easy
Enhance your lighting with the environment light editor or add physical 3D lights to your scene for advanced lighting design.
Diverse format support
Enjoy support for an array of formats from CAD (for enterprise customers) to USD and glTF, as well as parametric Substance materials, lights, and models.
Physics awareness
Set up realistic collisions between objects during positioning and transformation.
Project showcase
Import your Painter projects into Stager with a single click and pick up where you left off.
Interactive workspace
Switch between real-time rendering and interactive path tracing while keeping a high visual quality.
Substance Stager is a 3D environment to quickly create spectacular 3D environments for lighting and rendering. It allows you to quickly and easily create and customize 3D scenes. You can create and work on lightmaps, shaders, materials, textures, and save your work. While working on your scene, you can change the parameters of the 3D environment as your project evolves.
Substance Stager includes a list of features and functions that allow you to work in a fast, efficient, and intuitive environment. Below are the main features of Substance Stager.
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Adobe Substance for 3D offers you everything you need to create art in 3D, whether you’re a beginner or an expert. With an intuitive and powerful toolset, Substance for 3D allows you to design and render realistic textures in 3D, and deliver your artwork to the masses. After installing the application, the first thing you need to do is start a new project to get to work, import your assets, and unwrap your model. Once you’ve got your project set up, you can start by setting up your brush settings, then use the node-based workflow to explore and play with custom options and controls. Finally, you can export your scene for shipping or to share it with others. With Substance for 3D, a great deal of importance is placed on your brushes, controls, and effect settings, and on the quality of your workflow. You’ll have access to a variety of pre-made options or you can create your own custom solution for any given project. It’s an interesting and useful application which allows you to design and render realistic textures in 3D, and it comes with an active user community.The software contains robust features such as: Adobe Substance Creator 2019 with Serial Key. You can also enjoy Menage a Three 2019 Serial number.Adobe Substance Creator 2019 – Substance Designer, the new version, offers a collection of tools, functions and effects that makes substance designer to deliver your ideas to the next level. It gives you the ability to work directly with 3D data that you import or directly edit in the program from the tools.Most of the features in this suite are covered in the product manual, but you can use the software’s built-in help system, or the extensive online documentation. Adobe Substance Painter gives you the ability to import a variety of content, then create, edit and modify layers, and color in an intuitive paint-like environment. You can control and retouch color and details, then add special effects to your artwork.In addition to the new features in Substance Painter, this year’s update offers a range of performance improvements, and the tools have been reworked. Substance Designer is a powerful tool that lets you manipulate 3D data, and it lets you create digital assets, texturing, and advanced materials for 3D games, films, and other applications.You can import a 3D model or PBR texture files directly into the software, along with a variety of other image and data formats.
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• New, fully automatic camera calibration function. It allows you to calculate the external and internal camera parameters for the input source. For example, it allows you to change the distance between the camera and the source and to change the focal length.
• New, reduce image noise function. This tool lets you reduce the image noise level of your image while preserving details in the image. For example, you can reduce the level of noise in a shadow, increase the level of noise in highlights, and use it to remove noise in a high-dynamic range image.
• New, fix common errors function. This tool fixes common errors such as hue shift, red eye, under- and overexposure, and file format issues, and enables you to undo these corrections if you don’t like them.
Announcing the first update to Adobe’s Stager 1.2.2! The biggest update to Adobe Substance 3D Stager in a few years, Stager 1.2.2 includes a host of new features and improvements, including:
- New Layer Groups with Layers Control
- New Maximum Scale Dimensions for Multiscale Files
- Pixel Quality for Digital Assets
- JPG/PNG Scaling for Scaled Files
- Geometry: Symmetry Fixing
- Access to Substance 3D Collection library
- New Export and Import options for 3D pipelines
Additionally, the Substance 3D Collection for Teams plan for up to 100 3D assets, 1TB of cloud storage, and new unified user experience in Painter, Designer, and Sampler. Additional features include:
- 20 licenses for that team on Substance3D.com, SubstanceSource, and Substance3DDirect
- Access to Teams projects
- Storage for 3D project assets
What is Adobe Substance 3D Stager 1.2.2 good for?


While we have previously released updates to the animatable pipeline, we focused on updates like being able to import sequences, sequence or movie clips, using reference images for creating animations, and more. Today, we are continuing the path of updates to the animatable pipeline with a tool that is really geared towards content creators.
The simplest solution is to make a lot of samples and light maps, based on images that you have the rights to copy. Then, you can use 3D Stager to quickly insert them into your scenes. Remember to scale them properly in the scene or they may look crazy.
For the exact same results, the workflow is the same in both scenarios and it only takes a small amount of time to set it up. Instead of making 100 scans and light maps, you can make one for free or set the amount of resources you want to allocate.
Stager is a great app for quickly getting a scene together. Our ray traced rendering produces gorgeous, photorealistic results easily. Now, we’re also improving the real time rendering view! In Stager 1.2 we’ve completely overhauled our real time shadow system, replacing our previous drop shadows with a new technique that uses a hybrid approach of screen space shadows and voxel shadows. The new technique provides real time shading from your environment light. This makes working in real time mode a truly beautiful experience that will be extremely close to your final rendering result.
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What is Adobe Substance 3D Stager 1.2.2?


“The assets we created in Adobe [Substance 3D] Stager are completely on brand, rendered amazingly quickly, and they look hyperrealistic. Anybody who looked at them wouldnt be able to tell that they werent just shot using traditional photography.”
Adobe Substance 3D Stager is a standalone renderer. If you don’t already have an Adobe Creative Cloud membership, you can easily buy it directly from the Adobe website, or you can find a reseller where you live.
Adobe 3D Content Matching is a feature where Adobe uses the O’Neill fingerprints from your scan to make sure everything looks the way you imagined it. This is an amazing new feature in Photoshop CC 2015 and its available in Adobe 3D Cloud. In this context the 3D Content Matching feature doesn’t mean that it matches scans to scans, it’s about matching existing scans to surfaces within a 3D scene.
Adobe Substance 3D Library is an easy to use content creation tool for Adobe Creative Suite users that allows you to easily create and edit materials and textures. By using Substance 3D Library you can easily create, configure and edit materials that are easily re-used across different projects.
“The assets we created in Adobe [Substance 3D] Stager are completely on brand, rendered amazingly quickly, and they look hyperrealistic. Anybody who looked at them wouldnt be able to tell that they werent just shot using traditional photography.”
And now the best part, you can also use 3D assets made by Adobe Substance for your own projects. When you’re done you can easily pick up where you left off. The content created in the Substance 3D Library is reusable across projects. Any changes or changes you do make to an asset, they will be directly picked up in your next project.
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Main benefits of Adobe Substance 3D Stager 1.2.2


New features :
- Pricing is now based on perpetual licences :
- Plugins can now be downloaded from the Support Center
- Print preview now offers full native coverage of the model
- Images can be added to the project directly from the panel.
- Gradient and texture overlays have been improved.
- Render preview gives you live feedback on the scene rendering based on the adjustment of cameras and lights
New features :
- New panel available from the File panel.
- The document (settings) panel has been completely rewritten. (transitioning from the old Substance Designer).
- New display for editing filters (raster / vector) in the substance 3d filter panel.
- New slider to edit the weight of a specific node of a geometry (they are dynamic now).
- New radial gradient variables for texture gradients (new presets: refraction, glaze, outline).
- A script for creating custom presets of the gradient type “Texture Gradient”.
- New tools to generate multiple texture coordinates from a single texture source (new preset: combine, various per object).
- New filters for texture gradients (new presets: gaussian blur, crackle, split, pattern).
- New light settings panel.
- New panel menu for the media panel.
Apart from introducing a new workflow, another important goal was to improve the stability of the application. We had to do that because the visual novel nature of application dialogues and toolbars coupled with the implementation of the new workflow prompted us to improve our testing cycles.
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- “Implemented scoring in the Advanced Player for all of the Scenes and their Desks, giving you no-nonsense scoring with an explanation in a tooltip, without any hidden decisions on the scoring.”
- “The new Easy Speed-Up option gets rid of the slow-down on the Scoreboard that happens when more than 15 objects are selected, and can significantly improve player performance.”
- “The Timeline feature allows you to quickly build your Stage from a number of templates, and later fine tune or correct the transitions without having to actually create them in Substance Designer.”
“Some recent Intel and ARM microprocessors include eight or more processor cores, meaning that a single process can now execute more than once at the same time.”
“inhaler uses the TextKit backend to improve its performance and scalability.”
“Lightroom 4.4 Beta 2 has been released. This update is backwards compatible with previous versions of Lightroom, but not compatible with Lightroom 4.4 Beta 1.”
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How To Install Adobe Substance 3D Stager 1.2.2?


- Extract all available archives and decompress. * You will see “data.suit” folder
- Copy it into your data folder.
- Open substance.ini and set path to “…\data\suits”
- Go to “Help”, “Help” and “Downloaded Material (.sbm)”, “Export preset (.xsp )”. Download it to your desktop or subfolder.
- It is SBS material. Open substance.ini and add path to “sbsmaterials” in data section
- Open any saved.sbm files in “Export preset (.xsp )” and set the master preset in Export > “Export to presets”
- Select the material you would like to convert
- In the “Export” area of Stage3D click “Export SBS Material”