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The idea of the versioning should therefore not be used to determine whether or not a release is stable or not. Users should expect a stable release of blender once every year, whether the release is numbered 3.2, 3.4 or 4.0 etc.
The year and the even lucks quite a lot, but as brecht said, both this 2.80 and 2.81 are also a result of some resources, and a lot of planning, and it just makes more sense to indicate when something is being made available. However, Blender is an open source project, thus many volunteers are not professionals, and some probably like to upgrade their blender version and then create some new version that they never really intended to use until they can’t upgrade to the newest one any more.
Blender already has a long life ahead before it started the community life, and it is also one of the most widely adopted cross-platform open source blender source. Blender has a long career and its future growth will continue. For Example, it is the only popular cross-platform text editor.
The point for releasing a LTS from an OSX Mac users is that there are plenty of Blender users who are not OSX users, Blender works on Windows, Linux and OSX. The 2.80 was released in January of 2020. This was made so that all users of OSX would have access to BlenderLTS. Blender works on Windows and Linux as well. It has a had a very long life, and its future is very much in our hands, because Blender is a community. So, our business and our non-profit, our user and our companies user, our student and our teacher, all of us. Who will stand with the community? Will be you the next big thing? I can show you how, it only takes a little volunteer time and effort. For example, if the Linux community is able to go open source, Blender will be going open source too!
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The other thing that makes me very happy is that we have blender with a stable version of python 3.6 in the linux distros. Blender is a true stability monster and it is very nice to have it stable and working.
This game is your business, to make it as long as possible. It seems that the development trajectory is working very well, and may not be so different than what you describe!
One of my main issues with Blender is that the toolkit changes on the fly and often the changes create havoc in my workflow. For example, the speed brush first made a huge impact on the timbrary editor, but then the change made motion path editing all but impossible. This may have been a mis-step, as I am pretty confident that the speed brush should be part of every motion path editor.
Another change is the un-aliased motion path creator. This was a very big change with huge flaws. Even after reverting, the changes made it harder for artists with a touch screen or other non-mouse devices.
Blender 3.2 LTS is a very good step for Blender. And the LTS is the best way to bring innovation at a safe rate. Also LTS is important for non graphic artists to test the system. Blender is more and more used for 3D production. Final year I made a VFX with Blender for a music video. I did a lot of work with it and created a new visual effects pipeline in Blender. The visual effects was very good and I have to save a lot of time and I could have saved a lot of money as well as it was a good product. This also means that Blender has a very good potential for the future. But for Blender 2.x.x is an advantage as it has a stable ecosystem that can offer a great deal to the user and many multimedia developers.
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Blender is very good for 3D animation and we will be improving it much more.We use it for ourselves and for the users. We love it!
Blender supports any kind of 3D content ( such as FBX, OBJ and others )
Blender is used to create any kind of 3D shapes, animation, and animation rigs. There is a plenty of tutorials on the web, so you should be able to get a lot of help when you get stuck. It’s cross platform, that means you don’t need any special dependencies to start and it’s free, so you don’t have to worry about any license
Thank you for the suggestion. I agree that the LTS-versions should be the most stable ones. This is also the case with Blender 2.8x. We will then start the LTS-versions from 2.80, 2.81, 2.82, 2.83 etc.
I am a bit surprised that this was not discussed before. Though i realize that we have no UI people and that it is easy to get this wrong. The purpose of the skips is to have new development of features that otherwise would not be possible. So that no customer ever has to use an alpha, beta or previous version again. We do not intend that people should use the same version of Blender for a long time and therefore need to change our versioning system for this. I do not like the idea that this version will be on for only two years. Though that would be typical for the LTS-versions.
Its a good idea but its getting too confusing now. People that have no idea about how Blender versioning works and are using a fresh Blender installation would start to get confused. And I don’t think its wise to make this release not ever before a LTS version.
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Blender 3D 3.2.1 Features
- New time system for rendering, animation and scripting.
- Emission Data
- Clipping Geometry
- UV2Image and AutoGenerate UV Image
- Material Properties
- Pose Objects
- Edit Geometry
- Edit Bone
- Cel Processing
- Automation Tools
Blender 3D 3.2.1 System Requirements
- 10-25 GB of free hard drive space
- 6 GB of RAM
- Pentium III 700 Mhz or Athlon XP 2000 Mhz or better
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